What did I do ?

  • Prototyping the core concept and presenting it to the team.
  • Creating the action / monetization loops of a mobile game.

Programming

Art

Mathieu BÉDU

Victor LOFFET

Game Design

Célia BÉTOURNÉ

Loïc PERILLIER

Producing

Franck FITZRYK

Adrien DEMEURE

Sébastien HANNIER

Roman RUIZ

Théophile LOAEC

Paul FRELAND

Quentin THÉVENARD

Anaïs SIMONNET

Crazy Miner

  • Top-down arcade game in which you dig your path.
  • Gameplay encourages players to keep moving.
  • I mainly did design work and some tiny bit of scripting.

You incarnate a miner who decided to participate in a worldwide mining contest. However, his approach is somehow unconventional : for each time he digs, he drops dynamite behind him.