What did I do ?

  • Scripting controls and AIs following a turn-based concept.
  • Using Unity's built-in systems to integrate the user interface.
  • Collaborating with designers and artists inside a large student team (22 people).

Programming

Art

Joachim HANSOTTE

Thomas DUBRULLE

Game Design

Jordan JAMINET

Yoann JACQ

César PICART

Henri COUVREUR

Sylvain NICHOLL

Aloïs MISPELON

Elouan HARMAND

Béatrice BEAUVAL

Guillaume LUCAS

Benoît CASSIN

Loïc ANQUEZ

Boris KOLIMAGA

Clément LIEVEN

Producing

Pierrick BOYER

Nicolas NOWAK

Thibault MOITEL

Sébastien HANNIER

Matthieu PICARD

Andréa PENZ

Hero of the Rising Sun

  • Action-packed puzzle game made in 2 weeks.
  • Resolution phase is executed in a cinematic fashion.
  • Programmed on Unity with five other team members.

Players incarnate an elite Japanese soldier in search for vengeance on American soil. They must eliminate the guards while making sure they reach the end of each level.