What did I do ?

  • Designed the game to accommodate card driven constraints.
  • Created each faction to express one different play style at a time.
  • Iterated and conducted playtests on the prototype in order to meet my design intentions.

Lega Santa

  • Card-driven historical board game for 4 players.
  • Each faction possesses a very distinctive card set.
  • The game is strategic and revolves around hidden information.

The epoch is the early 16th century. Four powerful kingdoms aim to rule the north of Italy, using their armies and own trickery to shut their hidden enemy down in order to succeed.