What did I do ?

  • Programming core gameplay, systems and player interactions.
  • Managing the team to deliver the best possible experience.
  • Increasing my UE4 skills (Blueprint scripting, AI,  Post-process...)

Made with Pierre Chappelet, Corentin Mangé, Adrien Poncet & Sylvain Schmück


  • Horror experience  powered by Unreal Engine 4.
  • Heavily based on the unique setting of a mine.
  • I was in charge of scripting and project management.

You explore the underground through the eyes of an unnamed character.
As you dive deeper, digging into your past will soon become the only way to get back to the surface for good.