What did I do ?

  • Programming a physics-based puzzle game in C#.
  • Managing the team to deliver before tight deadlines.
  • Implemented Amplitude analytics and supervised Playstore publishing.

Made with Cécile Jaubert, Roman Ruiz, Thibault Hubert, Joaquim Lancesseur,  Clémence Descharles, Hugo Kostic, Morgan Minardi

Space Drill

  • Casual puzzle game made in two weeks on Unity.
  • Physics-based pachinko-like gameplay.
  • I was in charge of scripting  and project management.

Cooper is a very greedy space mole. Only planning and precision can help him drill without any problems, using the environment to reach all the precious minerals on each planet.